Guides
Plain-English notes on vanilla Rust, written by people who run a server
- 01How to Pick a Vanilla Rust Server
A practical checklist: vanilla vs modded, team caps, wipe cadence, region, admin signals, and the red flags worth caring about.
2026-05-15
- 02What "Vanilla Rust" Actually Means
The precise definition: no Oxide / Carbon plugins, stock gather, stock loot, EAC on. And why some servers fake it.
2026-05-15
- 03Rust Monthly Force Wipe Explained
When wipe day is, what gets wiped, what survives, and how a vanilla server stays in sync with Facepunch.
2026-05-15
- 04Solo / Duo Rust Servers Explained
What a max-team-2 cap actually changes, how it’s enforced, and what to look for when picking one.
2026-05-15
- 05Base Radar Explained (How It Works)
Free server-side Discord alerts when a non-authed player enters your TC radius. The technical design, why it can’t cheat, and how to set it up.
2026-05-15
- 06Offline Raid Defence (Solo / Duo)
Cost-to-raid economics, hard-siding the TC, airlock layouts, loot splitting, and the alerts that buy you a window.
2026-05-15
- 07How to Connect to a Rust Server
The four reliable ways to connect: Steam URL, F1 console, server browser, Battlemetrics. With direct-connect for MistyWisp.
2026-05-15